Cryptol 2 Language Primitives
Cryptol 2 Language Primitives
Cryptol 2 has a number of built-in primitive functions. Herein we summaries them.
Comparisons and Ordering
 (==)   :  {a}   (Cmp a) => a -> a -> Bit
 (!=)   :  {a}   (Cmp a) => a -> a -> Bit
 (===)  :  {a,b} (Cmp b) => (a -> b) -> (a -> b) -> a -> Bit
 (!==)  :  {a,b} (Cmp b) => (a -> b) -> (a -> b) -> a -> Bit
 (<)    :  {a} (Cmp a) => a -> a -> Bit
 (>)    :  {a} (Cmp a) => a -> a -> Bit
 (<=)   :  {a} (Cmp a) => a -> a -> Bit
 (>=)   :  {a} (Cmp a) => a -> a -> Bit
 min    :  {a} (Cmp a) => a -> a -> a
 max    :  {a} (Cmp a) => a -> a -> a
 instance Cmp Bit
 // No instance for functions.
 instance (Cmp a, fin n) => Cmp [n] a
 instance (Cmp a, Cmp b) => Cmp (a,b)
 instance (Cmp a, Cmp b) => Cmp { x : a, y : b }
Arithmetic
 negate : {a} (Arith a) => a -> a
 (+)    : {a} (Arith a) => a -> a -> a
 (-)    : {a} (Arith a) => a -> a -> a
 (*)    : {a} (Arith a) => a -> a -> a
 (/)    : {a} (Arith a) => a -> a -> a
 (%)    : {a} (Arith a) => a -> a -> a
 (^^)   : {a} (Arith a) => a -> a -> a
 // No instance for `Bit`.
 instance (fin n)            => Arith ( [n] Bit)
 instance (Arith a)          => Arith ( [n] a)
 instance (Arith b)          => Arith (a -> b)
 instance (Arith a, Arith b) => Arith (a,b)
 instance (Arith a, Arith b) => Arith { x : a, y : b }
Note that because there is no instances for Arith Bit the top two instances do not actually overlap.
A corner case: unlike the old system, we’d also have to define negate at type 0. This makes sense, there is only one element of type [0], so it is naturally its own inverse, thus negate should behave as the identity function.
Boolean
 False : Bit
 True  : Bit
 zero  : (Logic a) => a
 (&&)  : (Logic a) => a -> a -> a
 (||)  : (Logic a) => a -> a -> a
 (^)   : (Logic a) => a -> a -> a
 (~)   : (Logic a) => a -> a
 // There are instances for all types,
 // so we could potentially omit the constraints.
 instance Logic Bit
 instance Logic a            => Logic ([n] a)
 instance Logic b            => Logic (a -> b)
 instance (Logic a, Logic b) => Logic (a,b)
 instance (Logic a, Logic b) => Logic { x : a, y : b }
Sequences
 length    : {n,a,m} (m >= width n) => [n]a -> [m]
 join      : {parts,ench,a} (fin each) => [parts][each]a -> [parts * each]a
 split     : {parts,each,a} (fin each) => [parts * each]a -> [parts][each]a
 (#)       : {front,back,a} (fin front) => [front]a -> [back]a -> [front + back]a
 splitAt   : {front,back,a} (fin front) => [from + back] a -> ([front] a, [back] a)
 reverse   : {n,a} (fin n) => [n]a -> [n]a
 transpose : {n,m,a} [n][m]a -> [m][n]a
 (@)        : {n a m}              [n]a -> [m]    -> a
 (@@)       : {n a m i}            [n]a -> [m][i] -> [m]a
 (!)        : {n a m}   (fin n) => [n]a -> [m]    -> a
 (!!)       : {n a m i} (fin n) => [n]a -> [m][i] -> [m]a
 // Abbreviations
 splitBy n = split`{parts = n}
 groupBy n = split`{each  = n}
 tail n    = splitAt`{front = 1}.2
 take n    = splitAt`{front = n}.1
 drop n    = splitAt`{front = n}.2
 /* Also, `length` is not really needed:
    length : {n,a,m} (m >= width n) => [n]a -> [m]
    length _ = `n
  */
Shift And Rotate
 (<<)   : {n,a,m} (fin n, Logic a) => [n]a -> [m] -> [n]a
 (>>)   : {n,a,m} (fin n, Logic a) => [n]a -> [m] -> [n]a
 (<<<)  : {n,a,m} (fin n, Logic a) => [n]a -> [m] -> [n]a
 (>>>)  : {n,a,m} (fin n, Logic a) => [n]a -> [m] -> [n]a
Random Values
New types:
 random    : {a} => [32] -> a
Debugging
 ASSERT      : {n a} (Bit,[n][8],a) -> a
 undefined   : {a} a
 error       : {n a} [n][8] -> a
 trace       : {n a j} ([n][8],a,j) -> j
Hints for Hardware Generation?
 pipeline_stop : {a} a -> a
 pipeline      : {n a} (fin n) => ([n],a) -> a
 seq           : {n a} [n]a -> [n]a
 par           : {n a} [n]a -> [n]a
 reg           : {a} a -> a
 const         : {a} a -> a
Closing Remarks
Remark: If you have ever used Cryptol 1 you will notice there are some differences in the type-signatures.